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IdleAnimation

HumanoidDescription

int64

When this description is Humanoid/ApplyDescription|applied to a Humanoid, IdleAnimation determines the Animation/AnimationId to play when its Humanoid/GetState|state is enum/HumanoidStateType|Running at a speed near zero.

See also

  • articles/HumanoidDescription System, for more information on HumanoidDescriptions
  • HumanoidDescription/FallAnimation|ClimbAnimation, HumanoidDescription/FallAnimation|FallAnimation, HumanoidDescription/JumpAnimation|JumpAnimation, HumanoidDescription/RunAnimation|RunAnimation, HumanoidDescription/SwimAnimation|SwimAnimation and HumanoidDescription/WalkAnimation|WalkAnimation, which are similar properties that determine animations to play on the rig