The Developer Hub is now deprecated and information on this page may no longer be accurate. To see our new and improved documentation, please click here. You can read more about the future of documentation here.
Collapse Sidebar




When this description is Humanoid/ApplyDescription|applied to a Humanoid, FallAnimation determines the Animation/AnimationId to play when its Humanoid/GetState|state is enum/HumanoidStateType|Freefall.

See also

  • articles/HumanoidDescription System, for more information on HumanoidDescriptions
  • HumanoidDescription/FallAnimation|ClimbAnimation, HumanoidDescription/IdleAnimation|IdleAnimation, HumanoidDescription/JumpAnimation|JumpAnimation, HumanoidDescription/RunAnimation|RunAnimation, HumanoidDescription/SwimAnimation|SwimAnimation and HumanoidDescription/WalkAnimation|WalkAnimation, which are similar properties that determine animations to play on the rig