Face determines the asset ID of the Face to be
Humanoid/ApplyDescription|applied to a
Humanoid. The type of the asset ID provided must be for a Face type asset and not a Decal or Image type asset.
The actual face texture is rendered using a
Decal in the Head named “face” or “Face”.
articles/HumanoidDescription System, for more information on HumanoidDescriptions
HumanoidDescription/Pants|Pants, which also apply textures to a rig
HumanoidDescription/Head|Head, which can change the mesh of the head
HumanoidDescription/FaceAccessory|FaceAccessory, which can apply one or more
Accessorys to the face