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A humanoid sitting on a Seat.

The Sit property is a boolean that indicates whether the Humanoid is currently sitting. Humanoid|Humanoids can be forced into a sitting state by setting this property’s value to true. If the Humanoid isn’t attached to a seat while in its sitting state, it will trip over with no collision in its legs. A Humanoid can escape from the sitting state by jumping.


  • The Seat or VehicleSeat the Humanoid is sitting on can be obtained using the Humanoid/SeatPart property
  • It is possible to detect when a Humanoid sits by connecting to the Humanoid/Seated event.