Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
- TextBox
- TextButton
- TextLabel
- UIAspectRatioConstraint
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- VideoFrame
- ViewportFrame
- ChangeHistoryService
- CoreGui
- DataModelSession
- DockWidgetPluginGui
- MultipleDocumentInterfaceInstance
- Plugin
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- PluginGuiService
- PluginManager
- PluginMenu
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- PluginToolbarButton
- QWidgetPluginGui
- Selection
- StandalonePluginScripts
- StatsItem
- StudioService
- StudioTheme
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-
Instance
- GameSettings
- DebugSettings
- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
- Beam
- GuiService
- UserInputService
- Studio
- Plugin
- HttpService
- Mouse
- BindableEvent
- RunService
- Pages
- Humanoid
- TestService
- PathfindingService
- Chat
- NetworkPeer
- Feature
- CharacterAppearance
- Constraint
- NetworkReplicator
- JointInstance
- Light
- BasePlayerGui
- AnalyticsService
- NetworkMarker
- BinaryStringValue
- FlyweightService
- Geometry
- LoginService
- InstancePacketCache
- ThirdPartyUserService
- TouchInputService
- RuntimeScriptService
- GuidRegistryService
- PartOperationAsset
- DialogChoice
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- Accoutrement
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- ServerScriptService
- JointsService
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- InputObject
- Toolbar
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- CFrameValue
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- Color3Value
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- Vector3Value
- AnimationController
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- Button
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- LocalizationTable
- LocalizationService
- DebuggerBreakpoint
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- Animator
- Attachment
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- PluginManager
- Camera
- Stats
- Sky
- StarterPlayer
- Dragger
- TerrainRegion
- Path
- TextFilterResult
- Dialog
- StatsItem
- GoogleAnalyticsConfiguration
- ScriptContext
- ControllerService
- CacheableContentProvider
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- ReflectionMetadataEnums
- DebuggerManager
- GuiBase
- UIBase
- LuaSourceContainer
- GuiItem
- DataModelMesh
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- ReflectionMetadataItem
- PostEffect
- PhysicsPacketCache
- TouchTransmitter
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- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
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MaxSlopeAngle
This property determines the maximum slope angle that a humanoid can climb. If the angle of a slope is greater than a humanoid’s MaxSlopeAngle, they will slide down the slope.
When a character spawns, this property is set according to the value of StarterPlayer/CharacterMaxSlopeAngle
.
The value of this property is constrained to values between 0° and 89°. It defaults to 89°, so humanoids can climb pretty much any slope they want by default.
Code Samples
Limiting The Slope a Humanoid Can Walk Up
The example below demonstrates the effect of the MaxSlopAngle property by limiting the maximum slope the Players/LocalPlayer
can walk up to 30°. The local player will slide down any slope greater than 30°.
This code below works as expected when placed in a LocalScript
.
local player = game.Players.LocalPlayer local char = player.CharacterAdded:wait() local h = char:FindFirstChild("Humanoid") h.MaxSlopeAngle = 30
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