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JumpPower

Humanoid

float

Determines how much upwards force is applied to the Humanoid when jumping. The value of this property defaults to 50 and is constrained between 0 and 1000.

Notes

  • Jumps are also influenced by the Workspace/Gravity property which determines the acceleration due to gravity.
  • Although setting this property to 0 will prevent the Humanoid from jumping, developers are advised to disable the “Jumping” state using the Humanoid/SetStateEnabled function.