Determines how much upwards force is applied to the
Humanoid when jumping. The starting value of this property is determined by the value of
StarterPlayer/CharacterJumpPower, which defaults to 50 and is constrained between 1 and 1000.
This property is only visible in the Properties window if `Humanoid/UseJumpPower`` is set to true, as it would not be relevant otherwise.
- Jumps are also influenced by the
Workspace/Gravityproperty which determines the acceleration due to gravity.
- Although setting this property to 0 will prevent the
Humanoidfrom jumping, developers are advised to disable the “Jumping” state using the