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Determines how much upwards force is applied to the Humanoid when jumping. The starting value of this property is determined by the value of StarterPlayer/CharacterJumpPower, which defaults to 50 and is constrained between 1 and 1000.

This property is only visible in the Properties window if `Humanoid/UseJumpPower`` is set to true, as it would not be relevant otherwise.


  • Jumps are also influenced by the Workspace/Gravity property which determines the acceleration due to gravity.
  • Although setting this property to 0 will prevent the Humanoid from jumping, developers are advised to disable the “Jumping” state using the Humanoid/SetStateEnabled function.