This property selects the
Enum/HumanoidCollisionType for R15 and Rthro non-player characters.
The collision geometry for the InnerBox type is calculated at run-time and will not be applied in Studio when the simulation is not running.
Player/Character|Characters the CollisionType property will be decided by the Avatar Collision Option in Game Settings.
This property is writable by
Plugin|Plugins and can be read by all scripts.
|0||Dynamically sized collision boxes based on mesh sizes|
|1||Fixed size collision boxes, similar to the classic avatar collision|