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CollisionType

Humanoid

HumanoidCollisionType

This property selects the Enum/HumanoidCollisionType for R15 and Rthro non-player characters.

The collision geometry for the InnerBox type is calculated at run-time and will not be applied in Studio when the simulation is not running.

For player Player/Character|Characters the CollisionType property will be decided by the Avatar Collision Option in Game Settings.

Collision Options in Game Settings

This property is writable by Plugin|Plugins and can be read by all scripts.

Enums

Name Value Description

OuterBox

0 Dynamically sized collision boxes based on mesh sizes

Innerbox

1 Fixed size collision boxes, similar to the classic avatar collision