The CameraOffset property specifies an offset to the
Camera’s subject position when its
Camera/CameraSubject is set to this
The offset is applied in object-space, relative to the orientation of the Humanoid’s HumanoidRootPart. For example, an offset
DataType/Vector3 value of (0, 10, 0) offsets the player’s camera to 10 studs above the player’s humanoid.
Walking Camera Bobble Effect
This LocalScript makes the camera bobble as the player’s character walks around, utilizing both the Humanoid’s CameraOffset and MoveDirection.
It should be parented inside of the StarterCharacterScripts so that it is distributed into a player’s character as expected.