Type Index Pages
- BillboardGui
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-
Instance
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AutoRotate
The AutoRotate property describes whether or not the Humanoid will automatically rotate to face in the direction they are moving. When set to true, the character model will gradually turn to face their movement direction as the Humanoid walks around. When set to false, the character model will remain fixated in its current rotation, unless a rotating force is applied to the HumanoidRootPart.
If the character model happens to be the character of a player, then the behavior of the Humanoid’s rotation is influenced by the UserGameSetting’s RotateType property.
When the AutoRotate property is set to true, the RotateType property has the following effects on the Humanoid’s rotation:
RotationType | Behavior | Context |
---|---|---|
CameraRelative | Character will rotate to face in the direction of the camera. | Player has their camera zoomed into first-person, or they are in shift-lock mode. |
CameraRelative | Character will rotate to face in the direction of the camera. | Player has their camera zoomed into first-person, or they are in shift-lock mode. |
Code Samples
AutoRotate Button
This script adds the functionality of a button to a part, which switches the AutoRotate property of whoever touches it.
local button = script.Parent local enabled = true local ON_COLOR = BrickColor.Green() local OFF_COLOR = BrickColor.Red() local function touchButton(humanoid) if enabled then enabled = false button.BrickColor = OFF_COLOR if humanoid.AutoRotate then print(humanoid:GetFullName() .. " can no longer auto-rotate!") humanoid.AutoRotate = false else print(humanoid:GetFullName() .. " can now auto-rotate!") humanoid.AutoRotate = true end wait(1) button.BrickColor = ON_COLOR enabled = true end end local function onTouched(hit) local char = hit:FindFirstAncestorWhichIsA("Model") if char then local humanoid = char:FindFirstChildOfClass("Humanoid") if humanoid then touchButton(humanoid) end end end button.Touched:Connect(onTouched) button.BrickColor = ON_COLOR
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