This property determines whether a
GuiObject will sink input to 3D space, such as underlying models with a
ClickDetector. In other words, if the player attempts to click a ClickDetector with the mouse hovering over an Active UI element, the UI will block the input from reaching the ClickDetector.
GuiButton objects (
TextButton), this property determines whether
GuiButton/Activated fires (
GuiButton/AutoButtonColor will still work for those as well). The events
GuiObject/InputEnded|InputEnded work as normal no matter the value of this property.
TextButton Active Debounce
This code sample demonstrates the usage of the Active property as a debounce for the Activated event.