This item is not replicated across Roblox’s server/client boundary.
This property can only be read from. Attempting to write to it will cause an error.
AbsoluteRotation is a read-only property that describes the actual screen rotation of a UI element, in degrees. This property,
GuiBase2d/AbsolutePosition are a group of properties that all describe the final rendered orientation of a UI element. It composes (sums) each of the UI element’s ancestors’
GuiObject/Rotation into one value. It does not perform bounds checking, so its value may not be in the range 0 ≤ x < 360 degrees.
For example, if FrameA has a rotation of 40 degrees, and FrameB within it has a
GuiObject/Rotation of 50 degrees, then FrameB’s AbsoluteRotation would be 90 degrees.
This code sample shows how a UI element’s size, position and rotation can be copied without parenting a “copycat” to the original. It uses the Absolute-family of properties to orient a “copycat” Frame that covers on the screen space that the original does.
-- Place within a Frame, TextLabel, etc. local guiObject = script.Parent -- For this object to be rendered, it must be a descendant of a ScreenGui local screenGui = guiObject:FindFirstAncestorOfClass("ScreenGui") -- Create a copy local copycat = Instance.new("Frame") copycat.BackgroundTransparency = 0.5 copycat.BackgroundColor3 = Color3.new(.5, .5, 1) -- Light blue copycat.BorderColor3 = Color3.new(1, 1, 1) -- White -- Orient the copy just as the original; do so "absolutely" copycat.AnchorPoint = Vector2.new(0, 0) copycat.Position = UDim2.new(0, guiObject.AbsolutePosition.X, 0, guiObject.AbsolutePosition.Y) copycat.Size = UDim2.new(0, guiObject.AbsoluteSize.X, 0, guiObject.AbsoluteSize.Y) copycat.Rotation = guiObject.AbsoluteRotation -- Insert into ancestor ScreenGui copycat.Parent = screenGui