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This property determines whether or not the visual effect of an Explosion is shown or not.

When Visible is set to false, the explosion will still affect BaseParts in its Explosion/BlastRadius, the only difference is it will not be seen.

One use for this property would be for a developer to make their own custom explosion effects using a ParticleEmitter, whilst retaining the default Explosion functionality.

Code Samples

Explosion Custom Visuals

This sample includes a function that will create an Explosion but replace the default Explosion visuals but those of a ParticleEmitter.