CylinderHandleAdornment
For handles to be interactive, they must be parented to a player's PlayerGui or the CoreGui.
The CylinderHandleAdornment is a cylinder that can be adorned to a BasePart. This adornment can listen to input events and is commonly used to make dragger tools.
Summary
Properties
Angle of cylindrical sector (pie-slice).
The height of the cylinder adornment.
- read parallel
Inner radius of a hollow cylinder.
The radius of the cylinder adornment.
- read parallel
Determines whether to automatically cull the adornment.
- read parallel
Forces this object to render on top of all 3d objects in the Workspace.
The position and rotation of the object relative to its PVAdornment.Adornee.
- read parallel
The positional offset of the adornment based on the adornee's BasePart.Size.
The ZIndex property determines the draw order of the HandleAdornment.
- read parallel
The PVInstance the PVAdornment is attached to.
Sets the color of a GUI object.
- read parallel
Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.
Determines whether the object and its descendants will be displayed.
Events
Events inherited from HandleAdornmentFires when a user presses down on their left mouse button while hovering over the adornment.
Fires when a user releases their left mouse button while hovering over the adornment.
Fires when a user moves their mouse over the adornment.
Fires when a user moves their mouse out of the adornment.
Properties
Angle
If Angle is <360, a cylindrical sector (aka a pie-slice) of that angle is rendered instead of a full cylinder. The Angle property can be combined with InnerRadius to render a sector of a hollow cylinder.
InnerRadius
If InnerRadius is >0, a hollow cylinder with that inner radius is rendered instead of a full cylinder. The InnerRadius property can be combined with Angle to render a sector of a hollow cylinder.