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Transform determines the current animated offset of the bone relative to its Attachment/CFrame|CFrame. This property is set by Roblox when animations on skinned meshes are played, although it can be manipulated manually in a manner similar to Motor6D/Transform.

See also

  • Motor6D/Transform, a property which plays a similar role in character rig animation
  • Bone/TransformedCFrame|TransformedCFrame and Bone/TransformedWorldCFrame|TransformedWorldCFrame, whose values are partially determined by this property