This item is not replicated across Roblox’s server/client boundary.
Transform determines the current animated offset of the bone relative to its
Attachment/CFrame|CFrame. This property is set by Roblox when animations on skinned meshes are played, although it can be manipulated manually in a manner similar to
Motor6D/Transform, a property which plays a similar role in character rig animation
Bone/TransformedWorldCFrame|TransformedWorldCFrame, whose values are partially determined by this property