Determines the manner in which the
Beam/Texture scales and repeats.
Beam Texture Behavior
Beam’s texture scales or repeats is dependent on the TextureMode property.
When TextureMode is ‘Wrap’ the size of the repeating texture corresponds to
Beam/TextureLength in studs. For an example of this see the image below:
Note, the ‘Static’
Enum/TextureMode type is not used for
Beams and therefore behaves identically to ‘Wrap’.
Beam/TextureMode is set to ‘Stretch’ however the texture will be stretched relative to the beam’s length. The size of the texture relative to the
Beam’s length will be one over the
Beam/TextureLength. In practice, this means the texture will repeat
Beam/TextureLength times. For an example of this see the image below:
Creating a Beam From Scratch
This code sample demonstrates how a
Beam effect can be created from scratch by creating a
Beam, setting all of its properties and configuring it’s
Attachments. See below for an image of the final result: