Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
- TextBox
- TextButton
- TextLabel
- UIAspectRatioConstraint
- UIGradient
- UIGridLayout
- UIListLayout
- UIPadding
- UIPageLayout
- UIScale
- UISizeConstraint
- UITableLayout
- UITextSizeConstraint
- VideoFrame
- ViewportFrame
- ChangeHistoryService
- CoreGui
- DataModelSession
- DockWidgetPluginGui
- MultipleDocumentInterfaceInstance
- Plugin
- PluginAction
- PluginGui
- PluginGuiService
- PluginManager
- PluginMenu
- PluginMouse
- PluginToolbar
- PluginToolbarButton
- QWidgetPluginGui
- Selection
- StandalonePluginScripts
- StatsItem
- StudioService
- StudioTheme
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-
Instance
- GameSettings
- DebugSettings
- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
- Beam
- GuiService
- UserInputService
- Studio
- Plugin
- HttpService
- Mouse
- BindableEvent
- RunService
- Pages
- Humanoid
- TestService
- PathfindingService
- Chat
- NetworkPeer
- Feature
- CharacterAppearance
- Constraint
- NetworkReplicator
- JointInstance
- Light
- BasePlayerGui
- AnalyticsService
- NetworkMarker
- BinaryStringValue
- FlyweightService
- Geometry
- LoginService
- InstancePacketCache
- ThirdPartyUserService
- TouchInputService
- RuntimeScriptService
- GuidRegistryService
- PartOperationAsset
- DialogChoice
- PhysicsService
- AdService
- TextService
- MarketplaceService
- TeleportService
- Accoutrement
- GamePassService
- AssetService
- InsertService
- PointsService
- ChangeHistoryService
- ServerScriptService
- JointsService
- LogService
- InputObject
- Toolbar
- LuaSettings
- RenderSettings
- AnimationTrack
- PhysicsSettings
- NetworkSettings
- CFrameValue
- Animation
- Color3Value
- BoolValue
- BrickColorValue
- Vector3Value
- AnimationController
- BindableFunction
- Button
- Trail
- LocalizationTable
- LocalizationService
- DebuggerBreakpoint
- DebuggerWatch
- ScriptDebugger
- Animator
- Attachment
- RemoteFunction
- RemoteEvent
- PluginManager
- Camera
- Stats
- Sky
- StarterPlayer
- Dragger
- TerrainRegion
- Path
- TextFilterResult
- Dialog
- StatsItem
- GoogleAnalyticsConfiguration
- ScriptContext
- ControllerService
- CacheableContentProvider
- ReflectionMetadataClasses
- ReflectionMetadataEnums
- DebuggerManager
- GuiBase
- UIBase
- LuaSourceContainer
- GuiItem
- DataModelMesh
- ServiceProvider
- ReflectionMetadataItem
- PostEffect
- PhysicsPacketCache
- TouchTransmitter
- RobloxReplicatedStorage
- Visit
- LuaWebService
- ScriptService
- FlagStandService
- VirtualUser
- SpawnerService
- TimerService
- CookiesService
- Team
- GroupService
- StarterGear
- Message
- PlayerScripts
- Configuration
- ContentProvider
- CollectionService
- Debris
- ReplicatedFirst
- ServerStorage
- ReplicatedStorage
- Folder
- TweenService
- Players
- ContextActionService
- StarterPlayerScripts
- SoundService
- KeyframeSequenceProvider
- VRService
- PluginGuiService
- Player
- Teams
- Pose
- Keyframe
- KeyframeSequence
- IntConstrainedValue
- DoubleConstrainedValue
- ForceField
- RayValue
- Fire
- Smoke
- Sparkles
- ParticleEmitter
- IntValue
- StringValue
- NumberValue
- Explosion
- ObjectValue
- SoundGroup
- UserGameSettings
- ClickDetector
- Sound
- Selection
- BadgeService
- TaskScheduler
- GlobalDataStore
- DataStoreService
- CustomEvent
- CustomEventReceiver
- VirtualInputManager
- FunctionalTest
- TweenBase
- SoundEffect
- ReflectionMetadataEvents
- ClusterPacketCache
- PVInstance
- FaceInstance
- Controller
- ReflectionMetadataCallbacks
- ReflectionMetadataFunctions
- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
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TextureLength
Sets the length of the Beam
s texture if Beam/TextureMode
is ‘Wrap’ or ‘Static’. If Beam/TextureMode
is ‘Stretch’ then it determines the size of the texture relative to the Beam
’s length.
Beam texture behavior
How a Beam|Beam's
texture scales or repeats is dependent on the Beam/TextureMode
property.
When Beam/TextureMode
is ‘Wrap’ the size of the repeating texture is equal to TextureLength in studs. For an example of this see the image below:
Note, the ‘Static’ Enum/TextureMode
type is not used for Beam
s and therefore behaves identically to ‘Wrap’.
When Beam/TextureMode
is set to ‘Stretch’ however the texture will be stretched relative to the beam’s length. The size of the texture relative to the Beam
’s length will be one over the TextureLength. In practice, this means the texture will repeat TextureLength times. For an example of this see the image below:
Code Samples
Creating a Beam From Scratch
This code sample demonstrates how a Beam
effect can be created from scratch by creating a Beam
, setting all of its properties and configuring it’s Attachment
s. See below for an image of the final result:
-- create attachments local att0 = Instance.new("Attachment") local att1 = Instance.new("Attachment") -- parent to terrain (can be part instead) att0.Parent = workspace.Terrain att1.Parent = workspace.Terrain -- position attachments att0.Position = Vector3.new(0, 10, 0) att1.Position = Vector3.new(0, 10, 10) -- create beam local beam = Instance.new("Beam") beam.Attachment0 = att0 beam.Attachment1 = att1 -- appearance properties beam.Color = ColorSequence.new({ -- a color sequence shifting from white to blue ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 255, 255)) } ) beam.LightEmission = 1 -- use additive blending beam.LightInfluence = 0 -- beam not influenced by light beam.Texture = "rbxasset://textures/particles/sparkles_main.dds" -- a built in sparkle texture beam.TextureMode = Enum.TextureMode.Wrap -- wrap so length can be set by TextureLength beam.TextureLength = 1 -- repeating texture is 1 stud long beam.TextureSpeed = 1 -- slow texture speed beam.Transparency = NumberSequence.new({ -- beam fades out at the end NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1) } ) beam.ZOffset = 0 -- render at the position of the beam without offset -- shape properties beam.CurveSize0 = 2 -- create a curved beam beam.CurveSize1 = -2 -- create a curved beam beam.FaceCamera = true -- beam is visible from every angle beam.Segments = 10 -- default curve resolution beam.Width0 = 0.2 -- starts small beam.Width1 = 2 -- ends big -- parent beam beam.Enabled = true beam.Parent = att0
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