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Determines the degree to which the Beam is influenced by the environment’s lighting.

LightInfluence is clamped between 0 and 1. When LightInfluence is 0, the Beam will be unaffected by the environment’s lighting. When LightInfluence is 1 however, it will be fully affected by lighting (as a BasePart would be).

For an example of this, and a demonstration of how this property interacts with Beam/LightEmission, please see the images below.

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Code Samples

Creating a Beam From Scratch

​This code sample demonstrates how a Beam effect can be created from scratch by creating a Beam, setting all of its properties and configuring it’s Attachments. See below for an image of the final result:

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