Determines to what degree the colors of the
Beam are blended with the colors behind it.
The LightEmission property determines the blending of the
Beam with the colors behind it. It should be set in the range [0, 1]. A value of 0 uses normal blending modes, and a value of 1 will use additive blending. The value of the additive blending is determined by this property.
Pictured below are two sets of overlapping
Beams. The right one has its LightEmission set to 1, so the texture appears brighter due to the additive blending on the overlaps.
This property should not be confused with
Beam/LightInfluence, which determines how particles are affected by environment light. This property does not cause the
Beam to light the environment. To do that, consider using a
Creating a Beam From Scratch
This code sample demonstrates how a
Beam effect can be created from scratch by creating a
Beam, setting all of its properties and configuring it’s
Attachments. See below for an image of the final result: