The Reflectance property determines how much a
BasePart|part reflects the skybox. A value of 0 indicates the part is not reflective at all, and a value of 1 indicates the part should fully reflect.
Reflectance is not affected by
/BasePart/Transparency, unless the part is fully transparent, in which case reflectance will not render at all. Reflectance may or may not be ignored depending on the
/BasePart/Material of the part.
This code sample causes a part to blink its Reflectance and a PointLight every time it is touched. It uses a pattern that prevents multiple concurrent function calls from fighting with each other.