This item is not replicated across Roblox’s server/client boundary.
The Orientation property describes the part’s rotation in degrees around the X, Y and Z axes using a Vector3. The rotations are applied in Y → X → Z order. This differs from proper Euler angles, and is instead Tait–Bryan angles which describe yaw, pitch and roll. It is also worth noting how this property differs from the
CFrame.Angles() constructor, which applies rotations in a different order (Z → Y → X). For better control over the rotation of a part, it is recommended that
/BasePart/CFrame is set instead.
This code sample rotates a part continually on the Y axis.
local part = script.Parent local incr = 360/20 -- Rotate the part continually while true do for deg = 0, 360, incr do -- Set only the Y axis rotation part.Rotation = Vector3.new(0, deg, 0) -- A better way to do this would be setting CFrame --part.CFrame = CFrame.new(part.Position) * CFrame.Angles(0, math.rad(deg), 0) wait() end end