The LocalTransparencyModifier property is a multiplier to
BasePart/Transparency that is only visible to the local client. It does not replicate from client to server. It is useful for when a part should not render for a specific client, such as how the player does not see their character’s body parts when they zoom into first person mode.
The property modifies the local part’s transparency increases a part’s transparency on a scale from 0 to 1 using the following formula:
-- Calculate the part’s client-side transparency. Values greater than 1 round down to 1. local clientTransparency = part.Transparency + (1 * part.localTransparencyModifier)
Take a look at the table below for an example of how this property affect’s a part’s client-side transparency:
|Transparency||LocalTransparencyModifier||Server-Side Transparency||Client-Side Transparency||Description|
|0.5||0||0.5||0.5||A modifier value of 0.5 means that the part’s client-side transparency is affected as follows: 0.5 + 1*0 = 0.5. The part’s client-side transparency equals its server-side transparency.|
|0.5||0.5||0.5||0.75||A modifier value of 0.5 means that the part’s client-side transparency is affected as follows: 0.5 + 1*0.5 = 0.75|
|0.5||1||0.5||1||A modifier value of 1 means that the part’s client-side transparency is affected as follows: 0.5 + 1*1 = >1. The client does not render the part.|
This code sample gives the local client X-ray vision using LocalTransparencyModifier. It allows the player to see through all parts in the Workspace, which are found using recursion.
-- X-ray vision: see through everything! local function makeXRayPart(part) -- LocalTransparencyModifier will make parts see-through but only for the local -- client, and it won't replicate to the server part.LocalTransparencyModifier = .5 end -- This function uses recursion to search for parts in the game local function recurseForParts(object) -- Did we find a part that isn't if object:IsA("BasePart") then makeXRayPart(object) end -- Stop if this object has a Humanoid - we don't want to see-through players! if object:FindFirstChildOfClass("Humanoid") then return end -- Check the object's children for more parts for _, child in pairs(object:GetChildren()) do recurseForParts(child) end end recurseForParts(workspace)