Defines the haziness of the
Atmosphere with a visible effect both above the horizon and into the distance. This can be combined with
Atmosphere/Color|Color to create environmental moods, like a grey tint for a polluted alien planet.
articles/Atmosphere|Atmosphere Controls article for property comparisons and example environments.
articles/Custom Skyboxes|Custom Skyboxes, outlines how to change the default skybox for games and customize the lighting
articles/Post Processing Effects|Post-Processing Effects, outlines how post-processing effects can quickly improve a game’s visuals with a variety of customizable filters