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Defines the haziness of the Atmosphere with a visible effect both above the horizon and into the distance. This can be combined with Atmosphere/Color|Color to create environmental moods, like a grey tint for a polluted alien planet.

See the articles/Atmosphere|Atmosphere Controls article for property comparisons and example environments.

See also

  • articles/Custom Skyboxes|Custom Skyboxes, outlines how to change the default skybox for games and customize the lighting
  • articles/Post Processing Effects|Post-Processing Effects, outlines how post-processing effects can quickly improve a game’s visuals with a variety of customizable filters