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The Animation object that was used to create this AnimationTrack. To create an AnimationTrack the developer must load an Animation object onto a Humanoid or AnimationController using the Humanoid/LoadAnimation method.

The Animation property is used to identify the underlying Animation of an AnimationTrack.

Code Samples

Listen For New Animations

The following code sample includes a function that prints the name of an animation whenever an AnimationTrack plays on a humanoid.

A connection is made listening to the Humanoid.AnimationPlayed and the name of the underlying animation is printed.

Please note that AnimationPlayed is a member of both Humanoid and AnimationController which this example would also work on.