The GetUserCFrame function returns a
DataType/CFrame describing the position and orientation of a specified
Enum/UserCFrame virtual reality (VR) device. If the specified device is not connected, the function returns
For example, the code snippet below prints the CFrame of the user’s VR headset.
local userInputService = game:GetService("UserInputService") local cframe = userInputService:GetUserCFrame(Enum.UserCFrame.Head) print(cframe)
By using the function, players can implement features such as re-positioning the user’s in-game character corresponding to the location of a connected VR device. This can be done by changing the CFrame of the user’s in-game body parts to match the CFrame of the specified VR device using
DataType/CFrame value arguments passed by the event.
UserInputService/UserCFrameChanged, an event which fires when the
DataType/CFrameof a VR device changes
VRService, a service used to implement VR support
As this event only fires locally, it can only be used in a
VR Head Tracking
This example demonstrates how to implement a head tracking script that mirrors the movement of a virtual reality (VR) headset (the user’s actual head) to their in-game
The example first check if the user is using a VR device by checking the value of the
UserInputService/VREnabled|VREnabled property. This example only works if the user is using a VR headset.
To determine the initial
DataType/CFrame of the character’s head, the code sample calls
UserInputService/GetUserCFrame|GetUserCFrame and passes
Enum/UserCFrame|Enum.UserCFrame.Head as the argument.
To update the head’s CFrame whenever the user’s VR headset moves, the example connects the
UserInputService/UserCFrameChanged event to the TrackHead() function. When the event fires to indicate that a VR device moved, TrackHead() checks if the headset moved. If the headset moved, the function updates the CFrame of the character’s head to the
DataType/CFrame value provided as an argument.
As the UserCFrame enum also tracks VR left and right hand devices, the concept of VR device tracking can be expanded to other character bodyparts.
In order for the example to work as expected, it must be placed in a