Type Index Pages
- BillboardGui
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Instance
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- AdvancedDragger
- HapticService
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- GamepadService
No Result Found !!!
GetMouseButtonsPressed
This function returns an array of InputObject|InputObjects
corresponding to the mouse buttons currently being pressed down.
Mouse buttons that are tracked by this function include:
Name | Description |
MouseButton1 | The left mouse button. |
MouseButton2 | The right mouse button. |
MouseButton3 | The middle mouse button. |
If the user is not pressing any mouse button down when the function is called, it will return an empty array.
As UserInputService
is client-side only, this function can only be used in a LocalScript
.
Returns
Return Type | Summary |
---|---|
An array of |
Code Samples
Check which MouseButtons are Pressed
This example checks if the user pressed MouseButton1, MouseButton2, or both mouse buttons on UserInputService/InputBegan|InputBegan
.
The example can be extended to behave differently depending on which mouse buttons are pressed.
local UserInputService = game:GetService("UserInputService")
-- InputBegan is a UserInputService event that fires when the player
-- begins interacting via a Human-User input device
UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
-- Returns an array of the pressed MouseButtons
local buttons = UserInputService:GetMouseButtonsPressed()
local m1Pressed, m2Pressed = false, false
for _, button in pairs (buttons) do
-- Check if MouseButton1 is pressed
if (button.UserInputType.Name == "MouseButton1") then
print("MouseButton1 is pressed")
m1Pressed = true
end
-- Check if MouseButton2 is pressed
if (button.UserInputType.Name == "MouseButton2") then
print("MouseButton2 is pressed")
m2Pressed = true
end
-- Check if both MouseButton1 and MouseButton2 are pressed
if (m1Pressed and m2Pressed) then
print("Both mouse buttons are pressed")
end
end
end)
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