Type Index Pages
- BillboardGui
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Instance
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- AdvancedDragger
- HapticService
- FriendService
- GamepadService
No Result Found !!!
GetGamepadState
This function returns an array of InputObject|InputObjects
for all available inputs on the given Enum/UserInputType
gamepad, representing each input’s last input state.
To find the Enum/UserInputType|UserInputTypes
of connected gamepads, use UserInputService/GetConnectedGamepads
.
As this function only fires locally, it can only be used in a LocalScript
.
See this page for articles on cross-platform development.
See also
UserInputService/GamepadConnected
UserInputService/GamepadDisconnected
UserInputService/GetConnectedGamepads
UserInputService/GetNavigationGamepads
UserInputService/SetNavigationGamepad
UserInputService/IsNavigationGamepad
UserInputService/IsGamepadButtonDown
UserInputService/GetSupportedGamepadKeyCodes
UserInputService/GetGamepadConnected
UserInputService/GamepadSupports
UserInputService/GamepadEnabled
Parameters
Name | Type | Default | Description |
---|---|---|---|
|
The |
Returns
Return Type | Summary |
---|---|
An array of |
Code Samples
Mapping and Polling GamepadStates
This example demonstrates how to map a Enum/UserInputType|gamepad’s
states to their corresponding Enum|KeyCode|KeyCodes
, and then you can always reference them. Since the states are mutable; you don’t have to keep calling GetGamepadState once they are mapped. Then, you can reference the states of the gamepad’s controls using KeyCodes and indices - such as to poll the Thumbstick1 position.
local UserInputService = game:GetService(“UserInputService”) local _states = UserInputService:GetGamepadState(Enum.UserInputType.Gamepad1) local states = {} for _,state in pairs(_states) do states[state.KeyCode] = state end -- Poll the Thumbstick position: local thumbstick1 = states[Enum.KeyCode.Thumbstick1] while true do wait(0.1) print(thumbstick1.Position) end
-- one possible output: Enum.UserInputState.End (x18)
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