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The Pause function halts playback of its Tween. However the progress variables of the tween will not be reset, meaning that when TweenBase/Play is called again the tween will resume playback from the moment it was paused.

If a developer wishes to reset the progress variables of the tween, they should use TweenBase/Cancel.

This means a tween paused half way through its animation will take half of its duration to complete when resumed.


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Code Samples

Pausing a Tween

This sample demonstrates how the playback of a tween can be paused and resumed.

A part is instanced in the Workspace and a tween is setup that will move it 50 studs along the X axis. However during playback the tween is briefly paused, then resumed. To further illustrate this the BrickColor of the part changes from red to green whilst it is paused.

local TweenService = game:GetService("TweenService")
local part = Instance.new("Part")
part.Position = Vector3.new(0, 10, 0)
part.Anchored = true
part.BrickColor = BrickColor.new("Bright green")
part.Parent = game.Workspace
local goal = {}
goal.Position = Vector3.new(50, 10, 0)
local tweenInfo = TweenInfo.new(10, Enum.EasingStyle.Linear)
local tween = TweenService:Create(part, tweenInfo, goal)
part.BrickColor = BrickColor.new("Bright red")
part.BrickColor = BrickColor.new("Bright green")