Type Index Pages
- BillboardGui
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
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-
Instance
- GameSettings
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- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
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- GuiService
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- AdvancedDragger
- HapticService
- FriendService
- GamepadService
No Result Found !!!
Play
Plays the Sound
. Sets Sound/TimePosition
to the last value set by a Script
(or 0 if it has not been set), and then sets Sound/Playing
to true.
The impact of the different Sound
functions on Sound/Playing
and Sound/TimePosition
are shown below.
Function | Sound.Playing | Sound.TimePosition |
---|---|---|
Sound:Play() | True | Last value set in Lua (default 0) |
Sound:Pause() | False | - |
Sound:Resume() | True | - |
Sound:Stop() | False | 0 |
Returns
Return Type | Summary |
---|---|
Code Samples
Sound Functions
This sample gives a simple demonstration of what each of the Sound functions (Sound.Play, Sound.Stop, Sound.Pause and Sound.Resume) do to Sound.Playing and Sound.TimePosition.
-- create a sound local sound = Instance.new("Sound", game.Workspace) sound.SoundId = "rbxassetid://301964312" if not sound.IsLoaded then sound.Loaded:wait() end -- listen for events sound.Played:Connect(function(soundId) print("Sound.Played event") end) sound.Paused:Connect(function(soundId) print("Sound.Paused event") end) sound.Resumed:Connect(function(soundId) print("Sound.Resumed event") end) sound.Stopped:Connect(function(soundId) print("Sound.Stopped event") end) sound:Play() print("play", sound.Playing, sound.TimePosition) -- play true 0 wait(10) sound:Pause() print("pause", sound.Playing, sound.TimePosition) -- pause false 10 wait(3) sound:Resume() print("play", sound.Playing, sound.TimePosition) -- play true 10 wait(3) sound:Stop() print("stop", sound.Playing, sound.TimePosition) -- stop false 0 wait(3) sound:Play() print("play", sound.Playing, sound.TimePosition) -- play true 0
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