This member cannot be used in scripts, but is usable in the command bar and plugins.
Must be a unique string that identifies this PluginAction from others
The text to be displayed
The icon to be displayed
Creating a PluginMenu and PluginMenuAction
This code sample visualizes how
PluginAction|PluginActions behave when created for a
Plugin. Outside of this example, you should not parent the plugin or its functional components to the game’s workspace.
In order to work as expected, the code block must but pasted into the command bar, but only once. Consecutive attempts at executing the code in the command bar will result in an error because a plugin cannot create more than one PluginMenu with the same id.
After executing the code, changing the created
BoolValue in the game’s workspace via the Explorer window opens the plugin’s menus. Selecting an action from the menus the function connected to the trigger signal.