AddMenu
This member cannot be used in scripts, but is usable in the command bar and plugins.
This function adds the given menu as a separator.
See also
articles/Intro to Plugins
, an introductory article to plugin use and developmentPluginAction
, an object that represents a generic performable action in Roblox Studio, with no directly associatedToolbar
orButton
.Plugin/CreatePluginAction
, creates a PluginActionPluginMenu/Title
, the text to be displayed when used as a sub menuPluginMenu/Icon
, the icon to be displayed when used as a sub menuPluginMenu/AddAction
, adds the given action to the menuPluginMenu/AddNewAction
, creates a temporary action that is hidden from Studio’s customize shortcuts windowPluginMenu/AddSeparator
, adds a separator between items in the menuPluginMenu/Clear
, clears the menuPluginMenu/ShowAsync
, shows the menu at the mouse cursor. Yields until either an item is selected or the menu is closed. The selected action fires its Triggered event
Parameters
Name | Type | Default | Description |
---|---|---|---|
|
The menu to add as a sub menu. Uses its |
Returns
Return Type | Summary |
---|---|
No return |
Code Samples
Creating a PluginMenu and PluginMenuAction
This code sample visualizes how PluginMenu|PluginMenus
and PluginAction|PluginActions
behave when created for a Plugin
. Outside of this example, you should not parent the plugin or its functional components to the game’s workspace.
In order to work as expected, the code block must but pasted into the command bar, but only once. Consecutive attempts at executing the code in the command bar will result in an error because a plugin cannot create more than one PluginMenu with the same id.
After executing the code, changing the created BoolValue
in the game’s workspace via the Explorer window opens the plugin’s menus. Selecting an action from the menus the function connected to the trigger signal.