This member cannot be used in scripts, but is usable in the command bar and plugins.
This function creates a
PluginAction which is an object that represents a generic performable action in Roblox Studio, with no directly associated
Button. In Roblox Studio, they can be assigned a keyboard shortcut under
File → Advanced → Customize Shortcuts…, and they can also be added to the Quick Access Toolbar.
When an action is triggered, the
PluginAction/Triggered event is signaled.
In order for PluginActions work as expected, they must be created using this function.
articles/Intro to Plugins, an introductory article to plugin use and development
PluginMenu, a context menu that can be shown in Studio which displays a list of PluginActions and supports submenus
Plugin/CreatePluginMenu, creates a PluginMenu
Must be a unique string that identifies this PluginAction from others
The displayed name of the action
The displayed description of the action
The name of the icon used to display the plugin
The newly created PluginAction object
Creating a PluginAction
This code sample visualizes how to create a
PluginAction. Plugin actions must be created using the
Plugin/CreatePluginAction function in order to work.
In order to work as expected, the code block must but pasted into the command bar, but only once. Consecutive attempts at executing the code in the command bar will result in an error because a plugin cannot create more than one PluginAction with the same id.
After executing the code, the newly created action can be assigned a keyboard shortcut under
File → Advanced → Customize Shortcuts…, and can also be added to the Quick Access Toolbar.
When the created action is bound and
PluginAction/Triggerd|triggered, it prints “Hello world!” in the output window.
local plugin = plugin or getfenv().PluginManager():CreatePlugin() plugin.Name = "Plugin" local function actionTriggered() print("Hello world!") end local pluginAction = plugin:CreatePluginAction("HelloWorldAction", "Hello World", "Prints a 'Hello world!'", "bxasset://textures/sparkle.png", true) pluginAction.Triggered:Connect(actionTriggered)