This item is deprecated, as it may have been used for a now obsolete data persistence method. Please save and load player data using
DataStoreService for new work.
This is a yielding function. When called, it will pause the Lua thread that called the function until a result is ready to be returned, without interrupting other scripts.
This function is used to pause the script until the player’s data is available to manipulate, or until a certain amount of time has elapsed without fetching the player’s data