This member cannot be used in scripts, but is usable in the command bar and plugins.
Player function sets whether or not the player sees chat filtered by
TextService/FilterStringAsync rather than normal chats.
SuperSafeChat is a chat mode where player’s cannot see unfiltered messages.
For example, entering the following command in the command prompt would enabled SuperSafeChat for the player named polarpanda16, as long as that player is in the game:
Regardless of whether a player has SuperSafeChat enabled, all chat should be filtered by TextService when broadcasted to other players or on the player’s own screen.
TextService/FilterStringAsync returns a
TextFilterResult object that can be filtered differently according to the message’s intended use.
A boolean indicating whether or not the player sees filtered chat.
The script below will enable the local player’s SuperSafeChat mode when entered into the command prompt. This will not work in a
local player = game.Players.LocalPlayer player.SetSuperSafeChat(true)