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SetAccountAge

The SetAccountAge function sets the Player/AccountAge of the player in days.

It is used to set the Player property that describes how long ago a player’s account was registered in days.

This does not set the age of the player on the account, but the age of the account itself relative to when it was first created.

Parameters

Name Type Default Description
int

The age of the account in days.

Returns

Return Type Summary

No return.


Code Samples


Setting the Player's Account Age

This example demonstrates how the Player/SetAccountAge function would be used if it was accessible. It sets the local player’s account age to 100 days.

​local player = game.Players.LocalPlayer
player:SetAccountAge(100)

Account Age Mark

This code sample adds a mark to players showing about how old their account is. The mark uses a player’s account age to determine if they are a New Player, Veteran Player or Regular Player.

local Players = game:GetService("Players")

local MAX_AGE_NEW_PLAYER = 7 -- a week
local MIN_AGE_VETERAN = 365 -- one year

-- This function marks a part with text using a BillboardGui
local function mark(part, text)
	local bbgui = Instance.new("BillboardGui")
	bbgui.AlwaysOnTop = true
	bbgui.StudsOffsetWorldSpace = Vector3.new(0, 2, 0)
	bbgui.Size = UDim2.new(0, 200, 0, 50)
	local textLabel = Instance.new("TextLabel")
	textLabel.Size = UDim2.new(1, 0, 1, 0) -- Fill parent
	textLabel.Text = text
	textLabel.TextColor3 = Color3.new(1, 1, 1)
	textLabel.TextStrokeTransparency = 0
	textLabel.BackgroundTransparency = 1
	textLabel.Parent = bbgui
	-- Add to part
	bbgui.Parent = part
	bbgui.Adornee = part
end

local function onPlayerSpawned(player, character)
	local head = character:WaitForChild("Head")
	if player.AccountAge >= MIN_AGE_VETERAN then
		mark(head, "Veteran Player")
	elseif player.AccountAge <= MAX_AGE_NEW_PLAYER then
		mark(head, "New Player")
	else
		mark(head, "Regular Player")
	end
end

local function onPlayerAdded(player)
	-- Listen for this player spawning
	if player.Character then
		onPlayerSpawned(player, player.Character)
	end
	player.CharacterAdded:Connect(function ()
		onPlayerSpawned(player, player.Character)
	end)
end

-- Listen for players being added
for _, player in pairs(Players:GetPlayers()) do
	onPlayerAdded(player)
end
Players.PlayerAdded:Connect(onPlayerAdded)