This is a yielding function. When called, it will pause the Lua thread that called the function until a result is ready to be returned, without interrupting other scripts.
For games where
Workspace/StreamingEnabled|StreamingEnabled is set to true, requests that the server stream to the player regions (parts and terrain) around the specified X, Y, Z location in the game world. It is useful if the game knows that the player’s
datatype/CFrame will be set to the specified location in the near future. Without providing the location with this call, the player may not have streamed in content for the destination, resulting in a streaming pause or other undesirable behavior.
The effect of this call will be temporary and there are no guarantees of what will be streamed in around the specified location. Client memory limits and network conditions may impact what will be available on the client.
Requesting streaming around an area is not a guarantee that the content will be present when the request completes, as streaming is affected by the client’s network bandwidth, memory limitations, and other factors.
For more details, see the
articles/content streaming|Game Content Streaming article.
World location where streaming is requested
Optional timeout for the request
If you set the
DataType/CFrame of a player to a region which isn’t currently loaded, streaming pause (if enabled) will occur. If you know the player will be moving to a specific area, you can call
RequestStreamAroundAsync() to request that the server sends regions around that location to the client.
The following scripts show how to fire a client-to-server
articles/Remove Functions and Events|remote event to teleport a player within a place, yielding at the streaming request before moving the character to a new CFrame.