This item is deprecated, as it may have been used for a now obsolete data persistence method. Please save and load player data using
DataStoreService for new work.
This function was once used by an ancient data persistence method to return a number value that was previously saved to the player with
Player/SaveNumber with the same key. Returns 0 if the key doesn’t exist, not nil.
The below would print the value of the player’s TotalPlays.
game.Players.PlayerAdded:Connect(function(Player) if Player:WaitForDataReady() then print(Player:LoadNumber("TotalPlays")) end end)