This is a yielding function. When called, it will pause the Lua thread that called the function until a result is ready to be returned, without interrupting other scripts.
Player function sends a request to the Roblox website asking whether a player is a member of a group, given the ID of that group.
Using this in a
Script, as opposed to a
LocalScript, will not get you the most up-to-date information. If a player leaves a group while they are in the game, IsInGroup will still think they’re in that group until they leave. However, this does not happen when used with a LocalScript.
This is because the method caches results, so multiple calls of IsInGroup on the same player with the same group ID will yield the same result as when the method was first called with the given group ID. The caching behavior is on a per-peer basis: a server does not share the same cache as a client.
The groupId of the specified group.
A boolean indicating whether the player is in the specified group.
How to Check if a Player is in a Group
The below example will print “Player is in the Roblox Fan club!” if the newly added player is in the group with a groupId of 7.