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GetNetworkPing returns the engine-calculated latency of the Player in seconds. “Ping” is a measurement of the time taken for data to be sent from the client to the server, then back again. For client-side LocalScripts, this function may only be called on the Players/LocalPlayer|LocalPlayer. This function is useful in identifying and debugging issues that occur in high-latency scenarios. It can also be used in masking latency, such as adjusting the speed of throwing animations for projectiles.


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