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Creates a Path object based on various agent parameters (see below).

Agent Parameters

Key Type Default Description
AgentRadius integer 2 Humanoid radius. Used to determine the minimum separation from obstacles.
AgentHeight integer 5 Humanoid height. Empty space smaller than this value will be marked as non-traversable, for instance the space under stairs.
AgentCanJump boolean true Sets whether off-mesh links for jumping are allowed.

See the Articles/Pathfinding|Pathfinding guide for details and examples on using pathfinding in Roblox.


Name Type Default Description

Lua table which lets you fine-tune the path for the size of the agent (the humanoid that will move along the path). See Agent Parameters.


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