This item has been superseded by
PathfindingService/FindPathAsync which should be used in all new work instead.
This is a yielding function. When called, it will pause the Lua thread that called the function until a result is ready to be returned, without interrupting other scripts.
This function computes and returns a smooth
Path between two
DataType/Vector3|Vector3s. This function fulfills the same purpose as
PathfindingService/ComputeRawPathAsync, but creates a much smoother path for an NPC to follow in comparison.