ComputeSmoothPathAsync
Deprecated
This item has been superseded by PathfindingService/FindPathAsync
which should be used in all new work instead.
Yields
This is a yielding function. When called, it will pause the Lua thread that called the function until a result is ready to be returned, without interrupting other scripts.
This function computes and returns a smooth Path
between two DataType/Vector3|Vector3s
. This function fulfills the same purpose as PathfindingService/ComputeRawPathAsync
, but creates a much smoother path for an NPC to follow in comparison.
Parameters
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Returns
Return Type | Summary |
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