For thread safety, this property is not safe to read in an unsynchronized thread.
The Emit method will cause the
ParticleEmitter to emit the given number of particles similar to how
ParticleEmitter/Rate does on
ParticleEmitter/Enalbed emitters. Be warned - this always emits exactly the number of particles even if Roblox’ graphics settings are lower. Emitting too many particles can cause performance issues on lower-end hardware.
To clear any emit particles, use
The number of particles to emit
This code sample causes a
ParticleEmitter/Emit particles in bursts of 10 every 2 seconds. It
ParticleEmitter/Clears any existing particles before doing so.
Emit Particles Over Distance
This code sample causes a parent
ParticleEmitter/Emit particles based on how far the parent