This is a yielding function. When called, it will pause the Lua thread that called the function until a result is ready to be returned, without interrupting other scripts.
This function registers a callback to begin listening to the given topic. The callback is invoked when a topic receives a message. It can be called multiple times for the same topic.
The callback is invoked with two arguments:
|Developer supplied payload|
|Unix time in seconds at which the message was sent|
It yields until the subscription is properly registered and returns a connection object.
To unsubscribe, call
Datatype/RBXScriptConnection|:Disconnect() on the returned object. Once Disconnect() is called, the callback should never be invoked. Killing the script containing the connections also causes the underlying connect to be unsubscribed.
articles/cross server messaging|Cross-Server Messaging Guide, explores how to communicate between game servers in greater detail with relevant code samples
MessagingService/PublishAsync, sends the provided message to all subscribers to the topic, triggering their registered callbacks to be invoked
Determines where to listen for messages
Function to be invoked whenever a message is received
Connection that can be used to unsubscribe from the topic
Subscribing to Cross Server Messages
This example demonstrates how to use
MessengerService/SubscribeAsync to listen to a topic for cross-server chat within a game universe.
When a player joins, the example subscribes to the topic player-<player.UserId>. When a message is sent with this topic, the connected callback executes and prints Received message for <player.Name”>. It also disconnects the connection when the player’s
In order for this to work as expected it must be placed in a server