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This function sends the provided message to all subscribers to the topic, triggering their registered callbacks to be invoked.

Yields until the message is received by the backend.

See also

  • articles/cross server messaging, explores how to communicate between game servers in greater detail with relevant code samples
  • MessagingService/SubscribeAsync, begins listening to the given topic


Name Type Default Description

Determines where the message is sent

The data to include in the message


Return Type Summary

No return