This is a yielding function. When called, it will pause the Lua thread that called the function until a result is ready to be returned, without interrupting other scripts.
This function sends the provided message to all subscribers to the topic, triggering their registered callbacks to be invoked.
Yields until the message is received by the backend.
articles/cross server messaging, explores how to communicate between game servers in greater detail with relevant code samples
MessagingService/SubscribeAsync, begins listening to the given topic
Determines where the message is sent
The data to include in the message