PromptPurchase is used to prompt a player to purchase an item with the given
assetId. Below is a screenshot of the purchase dialogue that appears when this function is called.
The above dialogue was triggered using the following:
For game passes, use
The below example would prompt all new players to buy Beautiful Hair for Beautiful People when they click on a part.
Place this LocalScript somewhere on the Client such as within Players -> StarterPlayerScripts so that it will be able to fire a
RemoteEvent/FireServer signal from a Client to the Server.
-- Services local ReplicatedStorage = game:GetService("ReplicatedStorage") local promptPurchaseEvent = ReplicatedStorage:WaitForChild("PromptPurchaseEvent") -- Wait until the RemoteEvent exists, since it is being created by the Server -- Create a part on the client that triggers our promptPurchaseEvent clicked local part = Instance.new("Part") part.Parent = game.Workspace local clickDetector = Instance.new("ClickDetector") clickDetector.Parent = part -- When the ClickDetector is clicked by the player, fire an event to the Server clickDetector.MouseClick:Connect(function() promptPurchaseEvent:FireServer(16630147) -- Pass in an ID end)
Since the below code is listening for a
RemoteEvent/OnServerEvent to fire to the Server from a Client. Place this script somewhere on the Server such as within ServerScriptStorage.
-- Services local ReplicatedStorage = game:GetService("ReplicatedStorage") local MarketplaceService = game:GetService("MarketplaceService") -- Setup RemoteEvent in ReplicatedStorage local promptPurchaseEvent = Instance.new("RemoteEvent") promptPurchaseEvent.Name = "PromptPurchaseEvent" promptPurchaseEvent.Parent = ReplicatedStorage -- Listen for the RemoteEvent to fire from a Client and then trigger the purchase prompt promptPurchaseEvent.OnServerEvent:Connect(function(player, id) MarketplaceService:PromptPurchase(player, id) end)