Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
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- PluginToolbarButton
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-
Instance
- GameSettings
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- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
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- TestService
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- Feature
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- JointInstance
- Light
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- InputObject
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- LocalizationTable
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- PluginManager
- Camera
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- Dragger
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- ScriptContext
- ControllerService
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- PVInstance
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- Controller
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- ReflectionMetadataFunctions
- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
No Result Found !!!
TakeDamage
For thread safety, this property is not safe to read in an unsynchronized thread.
This function lowers the Humanoid/Health
of the Humanoid
by the given amount if it is not protected by a ForceField
This function accepts negative values for the amount parameter. This will increase the humanoid’s Humanoid/Health
. However this will only have an effect if no ForceField
is present.
How do ForceFields protect against TakeDamage
A Humanoid
is considered protected by a ForceField
if a ForceField
meets one of the following criteria:
- The
ForceField
shares the sameInstance/Parent
as theHumanoid
- The
ForceField
is parented to theHumanoid/RootPart
of theHumanoid
- The
ForceField
is parented to an ancestor of theHumanoid
other than theWorkspace
To do damage to a Humanoid
irrespective of any ForceField|ForceFields
present, set Humanoid/Health
directly.
For more information on how ForceField|ForceFields
protect Humanoid|Humanoids
see the ForceField
page
Parameters
Name | Type | Default | Description |
---|---|---|---|
|
The damage, or amount to be deduced from the |
Returns
Return Type | Summary |
---|---|
No return |
Code Samples
Damaging a Humanoid
This code, put in a LocalScript
, would make the local player take 99 damage only if a ForceField wasn’t present.
game.Players.LocalPlayer.Character.Humanoid:TakeDamage(99)
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