For thread safety, this property is not safe to read in an unsynchronized thread.
This function lowers the
Humanoid/Health of the
Humanoid by the given amount if it is not protected by a
This function accepts negative values for the amount parameter. This will increase the humanoid’s
Humanoid/Health. However this will only have an effect if no
ForceField is present.
How do ForceFields protect against TakeDamage
Humanoid is considered protected by a
ForceField if a
ForceField meets one of the following criteria:
ForceFieldshares the same
ForceFieldis parented to the
ForceFieldis parented to an ancestor of the
Humanoidother than the
To do damage to a
Humanoid irrespective of any
ForceField|ForceFields present, set
For more information on how
Humanoid|Humanoids see the
The damage, or amount to be deduced from the
Damaging a Humanoid
This code, put in a
LocalScript, would make the local player take 99 damage only if a ForceField wasn’t present.