For thread safety, this property is not safe to read in an unsynchronized thread.
This function sets whether a given
Enum/HumanoidStateType is enabled for the
The humanoid state describes the activity the
Humanoid is currently doing.
When a particular
Enum/HumanoidStateType is disabled, the
Humanoid can never enter that state. This is true regardless if the attempt to change state is made using
Humanoid/ChangeState or Roblox internal
True if this state is to be enabled, false if it is to be disabled
The following sample will require a one second cooldown after a
Humanoid has landed before it is able to jump again.
To try this sample, place it inside a