Type Index Pages
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Instance
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No Result Found !!!
GetPlayingAnimationTracks
This item is deprecated. Do not use it for new work.
For thread safety, this property is not safe to read in an unsynchronized thread.
This function returns an array of all AnimationTrack|AnimationTracks
that are currently being played on the Humanoid
.
A typical use for this function is stopping currently playing tracks using AnimationTrack/Stop
.
Beware that this function will not return AnimationTrack|AnimationTracks
that have loaded but are not playing. If you want to track these you will need to index them manually. See below for one example of how this could be achieved:
local animationTracks = {} local track = humanoid:LoadAnimation(animation) table.insert(animationTracks, track)
Returns
Return Type | Summary |
---|---|
An array of currently playing |
Code Samples
Stop Playing Animations
The code below gets a list of the AnimationTrack|AnimationTracks
current being played for the Players/LocalPlayer|localplayer
using the Humanoid/GetPlayingAnimationTracks
function. Then, the code iterates through the list and stops all of the tracks using the AnimationTrack/Stop
function.
local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer if not localPlayer.Character then localPlayer.CharacterAdded:Wait() end local humanoid = localPlayer.Character:WaitForChild("Humanoid") -- Get playing animations local AnimationTracks = humanoid:GetPlayingAnimationTracks() -- Stop all playing animations for i, track in pairs (AnimationTracks) do track:Stop() end
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