Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
- TextBox
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- UIScale
- UISizeConstraint
- UITableLayout
- UITextSizeConstraint
- VideoFrame
- ViewportFrame
- ChangeHistoryService
- CoreGui
- DataModelSession
- DockWidgetPluginGui
- MultipleDocumentInterfaceInstance
- Plugin
- PluginAction
- PluginGui
- PluginGuiService
- PluginManager
- PluginMenu
- PluginMouse
- PluginToolbar
- PluginToolbarButton
- QWidgetPluginGui
- Selection
- StandalonePluginScripts
- StatsItem
- StudioService
- StudioTheme
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-
Instance
- GameSettings
- DebugSettings
- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
- Beam
- GuiService
- UserInputService
- Studio
- Plugin
- HttpService
- Mouse
- BindableEvent
- RunService
- Pages
- Humanoid
- TestService
- PathfindingService
- Chat
- NetworkPeer
- Feature
- CharacterAppearance
- Constraint
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- JointInstance
- Light
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- AnalyticsService
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- FlyweightService
- Geometry
- LoginService
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- ThirdPartyUserService
- TouchInputService
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- GuidRegistryService
- PartOperationAsset
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- Accoutrement
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- ServerScriptService
- JointsService
- LogService
- InputObject
- Toolbar
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- CFrameValue
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- Color3Value
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- Vector3Value
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- BindableFunction
- Button
- Trail
- LocalizationTable
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- DebuggerBreakpoint
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- ScriptDebugger
- Animator
- Attachment
- RemoteFunction
- RemoteEvent
- PluginManager
- Camera
- Stats
- Sky
- StarterPlayer
- Dragger
- TerrainRegion
- Path
- TextFilterResult
- Dialog
- StatsItem
- GoogleAnalyticsConfiguration
- ScriptContext
- ControllerService
- CacheableContentProvider
- ReflectionMetadataClasses
- ReflectionMetadataEnums
- DebuggerManager
- GuiBase
- UIBase
- LuaSourceContainer
- GuiItem
- DataModelMesh
- ServiceProvider
- ReflectionMetadataItem
- PostEffect
- PhysicsPacketCache
- TouchTransmitter
- RobloxReplicatedStorage
- Visit
- LuaWebService
- ScriptService
- FlagStandService
- VirtualUser
- SpawnerService
- TimerService
- CookiesService
- Team
- GroupService
- StarterGear
- Message
- PlayerScripts
- Configuration
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- CollectionService
- Debris
- ReplicatedFirst
- ServerStorage
- ReplicatedStorage
- Folder
- TweenService
- Players
- ContextActionService
- StarterPlayerScripts
- SoundService
- KeyframeSequenceProvider
- VRService
- PluginGuiService
- Player
- Teams
- Pose
- Keyframe
- KeyframeSequence
- IntConstrainedValue
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- ForceField
- RayValue
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- ParticleEmitter
- IntValue
- StringValue
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- Explosion
- ObjectValue
- SoundGroup
- UserGameSettings
- ClickDetector
- Sound
- Selection
- BadgeService
- TaskScheduler
- GlobalDataStore
- DataStoreService
- CustomEvent
- CustomEventReceiver
- VirtualInputManager
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- TweenBase
- SoundEffect
- ReflectionMetadataEvents
- ClusterPacketCache
- PVInstance
- FaceInstance
- Controller
- ReflectionMetadataCallbacks
- ReflectionMetadataFunctions
- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
No Result Found !!!
ChangeState
For thread safety, this property is not safe to read in an unsynchronized thread.
This function causes the Humanoid
to enter the given Enum/HumanoidStateType
.
The humanoid state describes the activity the Humanoid
is currently doing.
You should check the page for Enum/HumanoidStateType
for more information on what particular states do as some have unintuitive names. For example, running describes a state where the Humanoid|Humanoid's
legs are on the ground, including when stationary
Due to the default behavior of the Humanoid
some states will automatically be changed when set to. For example:
- Setting the state to 'Swimming’ when the
Humanoid
is not in the water will lead to it being automatically set to ‘GettingUp’ - As it is unused, setting the state to ‘PlatformStanding’ will lead to it being automatically set to ‘Running’
See also
- To enable or disable a particular state use
Humanoid/SetStateEnabled
- To get the current state use
Humanoid/GetState
Parameters
Name | Type | Default | Description |
---|---|---|---|
None
|
The |
Returns
Return Type | Summary |
---|---|
No return |
Code Samples
Double Jump
This code, when placed inside a LocalScript
in StarterCharacterScripts|StarterPlayer.StarterCharacterScripts
will allow the player’s characters to perform a double jump.
local UserInputService = game:GetService("UserInputService") local character = script.Parent local humanoid = character:WaitForChild("Humanoid") local doubleJumpEnabled = false humanoid.StateChanged:Connect(function(oldState, newState) if newState == Enum.HumanoidStateType.Jumping then if not doubleJumpEnabled then wait(.2) if humanoid:GetState() == Enum.HumanoidStateType.Freefall then doubleJumpEnabled = true end end elseif newState == Enum.HumanoidStateType.Landed then doubleJumpEnabled = false end end) UserInputService.InputBegan:Connect(function(inputObject) if inputObject.KeyCode == Enum.KeyCode.Space then if doubleJumpEnabled then if humanoid:GetState() ~= Enum.HumanoidStateType.Jumping then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) spawn(function() doubleJumpEnabled = false end) end end end end)
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