For thread safety, this property is not safe to read in an unsynchronized thread.
This function causes the
Humanoid to enter the given
The humanoid state describes the activity the
Humanoid is currently doing.
You should check the page for
Enum/HumanoidStateType for more information on what particular states do as some have unintuitive names. For example, running describes a state where the
Humanoid|Humanoid's legs are on the ground, including when stationary
Due to the default behavior of the
Humanoid some states will automatically be changed when set to. For example:
- Setting the state to 'Swimming’ when the
Humanoidis not in the water will lead to it being automatically set to ‘GettingUp’
- As it is unused, setting the state to ‘PlatformStanding’ will lead to it being automatically set to ‘Running’
- To enable or disable a particular state use
- To get the current state use
This code, when placed inside a
StarterCharacterScripts|StarterPlayer.StarterCharacterScripts will allow the player’s characters to perform a double jump.