Type Index Pages
- BillboardGui
- Frame
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-
Instance
- GameSettings
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- HttpRbxApiService
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- Lighting
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- ReflectionMetadataItem
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- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
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SavePlace
This item is deprecated. Do not use it for new work.
This is a yielding function. When called, it will pause the Lua thread that called the function until a result is ready to be returned, without interrupting other scripts.
This function was used by an ancient data persistence method to save the current place.
Notes
- In order for this method to work the save place API has to be enabled for the current place.
Parameters
Name | Type | Default | Description |
---|---|---|---|
SaveAll
|
Returns
Return Type | Summary |
---|---|
Code Samples
DataModel:SavePlace
The below example would save the current place, and all of the objects that are within the level.
game:SavePlace(Enum.SaveFilter.SaveAll)
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